Scape Craft

Origin
It was not until Arathi of the nomadic ThargiCa Sefmir tribes (290 AE) that Scape-Craft was first discovered. Arathi found a way to reverse the Scapes effect by bringing the Scapes back into reality with him/her. After finding a place of solitude away from all social contact and proceeding a drawn out meditative process of balancing him/herself in both a waking and dreaming state, Arathi became the first window between the Scapes and reality, causing a flood of power to break through. Arathi nearly died, barraged with raw alternate energy, and the land beneath was left devastated for miles around.

It was not until later that the official use of scapes was developed.

Discovery of Use
Many predecessors of Arathi attempted to fully harness the power of the Scapes, but the immensity of the result proved time and time again too magnificent, even for the most resolute individuals. Attempts at scape craft died down in popularity among the Sefmir tribes for some years until a minor tribesman of the AennDoi developed "channeling theory" by 576 AE.

The Art of Channelling
The Channeling theory was quickly experimented with, but it wasn't until 592 AE that scape channeling successfully occured. With channeling still in its infancy, tribe shamans began mastering the ability. The title they gave this new ability was "Yunda Alta Kyur" (translates to 'wonder shaping' or 'molding'). Although the Sefmir tribes were at this stage separated and distant from each other, the culture of this new art spread to all castes to be received and mastered in varying ways.